Dungeons & Raids
- Frontier preserves the vanilla PvE progression and adds more meaningful, specialized rewards for every spec. Dungeons and raids keep their vanilla versions, and Heroic Boss Encounters come on top as an extra challenge with better rewards for modern PvE players.
Heroic Boss Encounters
After launch- Pick the difficulty before each boss. Normal or Heroic, boss by boss, inside the same raid.
- Earn the right first. Heroic unlocks only once every member of the raid has defeated every boss of that instance.
- One lockout for both. Each boss is killed once a week, on the difficulty you chose for it.
- Heroic bosses hit harder and have more difficult mechanics, but they reward better loot and have a higher chance to drop the items needed for legendaries.
- Built for experienced guilds who would otherwise clear the vanilla raids and move on.
Tier 0.5
- The 1.12 questline, unchanged, in the game at launch.
- A set for every spec, with the same look.
- Set bonuses rebuilt, and worth completing.
The raid ladder
- One raid at a time, in the vanilla order. Raid items are tuned one by one, so clearing one tier does not make the last worthless.
- Phase 212 Dec 2026
Molten CoreTier 1 - Phase 212 Dec 2026
Onyxia’s LairTier 2 helm - Phase 4Later
Blackwing LairTier 2 - Phase 6Later
Zul’GurubZandalar sets - Phase 7Later
Ahn’QirajRuins and Temple - Phase 8Later
NaxxramasTier 3 - Phase 9Later
KarazhanRe-tuned for 60