Features

  • 3x experience. Loot, gold, reputation and honor at 1x.
  • PvP realm, hosted in the EU.
  • Content in patches, in the same order as vanilla. See the roadmap →
  • Beyond Naxxramas: on to Karazhan and further, with Outland and Northrend reimagined as level-60 content.
  • Raids at vanilla size: 40 players for Molten Core, Onyxia’s Lair, Blackwing Lair, the Temple of Ahn’Qiraj and Naxxramas; 20 for Zul’Gurub and the Ruins of Ahn’Qiraj.
  • World buffs as in 1.12: Rallying Cry of the Dragonslayer, Warchief’s Blessing, Spirit of Zandalar, Songflower Serenade and the Dire Maul buffs, with the Chronoboon Displacer to save them for raid night.
  • 1.12+ combat, itemization, spells and talents.
  • Better itemization: every class specialization gets tier sets, and dungeon rewards make every dungeon worth doing.
  • Improved professions: hundreds of BoE recipes reworked, and Jewelcrafting up to 300. More →
  • Rated Battlegrounds: rated Warsong Gulch at level 60. How it works →
  • City Raids: once a week, march on an enemy capital. More →
  • Contested Zones: a new zone every week, with richer gathering and bonus PvP rewards. More →
  • No Dungeon Finder. Summoning stones summon the members of your group.
  • No Draenei, Blood Elves or Death Knights. Paladins are Alliance only, Shamans Horde only.
  • Always free to play, with no cash shop.

Professions

Recipes reworked, Jewelcrafting kept.

  • Hundreds of BoEs reworked.
  • Jewelcrafting can be skilled to 300, with craftable accessories and gems.